Wednesday, April 11, 2012

Aliens - Purpose

ALIENS is a Five Act story. The inciting incident is the climax of the first Act, when Ripley accepts the offer (The Call to Adventure) to go back to LV-426. Her desire is to REBUILD HER LIFE, with antagonism coming from the aliens without, within society the doubts of marines to her usefulness and the resistance of newt to trusting another, and her fear of the aliens within.

What Ripley NEEDS is a others to achieve for – she finds it in Newt (she lost this with her daughter at the beginning of the film) and the marines. Newt, in particular, solidifies her resolve and strength through a parent-child relationship.

The Controlling Idea is something like, “When we find love and respect with others, we have the strength to overcome tragedy, fight evil, and rebuild our lives.”

Who hasn’t been hurt? Ripley is in a highly empathetic scenario in the beginning, and her struggle to become leader, which she doesn’t seek, makes her rise to leadership empathetic too. Who doesn’t have a leader within them, when everyone around them is failing and desperate, all but calling for a champion?

Until the sequence climax when the marines are first defeated, curiosity plays a big role in the slow-paced, building narrative structure. But after this, Empathy and curiosity shift not to “what’s going on?” but to “how will Ripley get out of this?” Come crisis, when she empathetically decides to risk herself for a loved one, our curiosity turns to “Can she save Newt and make it out alive?”  

The answers turns out to be yes, but then when the queen returns, we have to know- “Can Ripley earn the peace she and Newt deserve?”

The film does an excellent job keeping interest throughout. Though it may fail in the profundity of its controlling message, at its core being about good guys winning and wishes being fulfilled, Fuck if this movie doesn’t keep the audience in rapt attention and suspense, ending with a very satisfying ending.

-D. Elliot Lamb 

Aliens - Structure Part 4

ACT FOUR

SCENE ONE - CRISIS

Ripley and Hicks rush down a corridor, to an elevator. They climb in, smashing the door-close button. Nothing. Finally it closes.

But an alien jumps in the door: Hicks blasts it, but its blood splashes on him, searing away his armor and eating into his chest. Ripley helps remove the armor.

The elevator finishes its descent, and Ripley helps Hicks out. Hicks struggles to stay conscious. Ripley rallies him with words.

The dropship touches down, next to where Bishop is piloting it. Ripley asks how much time is left. When bishop reports 26 minutes, Ripley says they aren’t leaving. Bishop can’t understand.

Turns: The Alien attacks, The dropship lands, Ripley reveals her intentions

Values: DANGER - - INJURY + SAFETY ++ HEROISM

Purpose: Hicks needs to get injured so that Ripley is forced to go alone. But not killed, so that she has reason to leave Bishop on the dropship.

This might be why the relationship was developed – she cares enough about Hicks to be unwilling to sacrifice him. Thus, she knows she must go alone – if she fails, Bishop can still take off and get Hicks to safety.

When Ripley reveals to bishop they’re not leaving, she reveals the Crisis decision she has made.

SCENE TWO

The dropship flies into the atmosphere processor complex. On board, Ripley tapes guns together, building the arsenal she will being in with her. Flares, grenades, motion tracker, Pulse rifle, Flame thrower.

Bishop reminds her how little time there is, but she brushes them of and invokes Hicks’ support.

The dropship lands, and Ripley rushes down and out. She enters the elevator, and presses down. As it descends, she makes further preparations, and readies herself mentally. The elevator door opens, and she steps out.

Turns: NONE

Values: ANTICIPATION

Purpose: Well, we need some idea of where Ripley will have all the toys she has when she enters the processor – this scene shows us. And while there is conflict, presumably (ripley within herself, Ripley vs. bishop), there is no turn.

One could consider this a ‘substitute crisis.’ While Ripley has already made the decision, this scene serves to hammer home to us –and Ripley – the gravity of the situation, while constrasting how Ripley started the movie.

SCENE THREE

Ripley exits the elevator, preemptively firing off the flamethrower. She follows the tracker as lightning arcs over the interior of the overloading processor. She drops flares to mark the path back.

Closer and closer she goes, until she finds newt’s tracker – stuck to the ground, lost from her wrist. The chances of Ripley finding Newt just went from a stretch, to roughly zero.

Purpose: Yet another reason for the Hicks sub-plot: for the tracker to end up on newt, and her recovery to become a possibility. In this scene, it seems to disappear – but hey, this is a movie! The next turn is only so far away. 

Turns: Ripley finds the wrist tracker

Values: DANGER - - DEFEAT

Purpose: Did this really have to happen? I think the primary purpose here is to insert a negative turn/beat, and keep the drama heightened. Finding newt has even more impact when it seemed she was lost. Yet, the story would still make sense if this were deleted. It might just be a little less effective at holding attention.

Alternatively, making the rescue of Newt a “just in time” affair probably required a move like this: Ripley needs to seem defeated, then by chance she finds Newt; thus she can arrive just in time more plausibly, than if she just walked into a room, and the facehugger happened to be emerging just then. This turn thus helps hide contrivance and help the drama work.

SCENE FOUR – SEQUENCE CLIMAX

Cut to newt cocooned in the nest. An egg opens up before her. She screams.

Elsewhere, Ripley hears this and runs. She gets there as the larvae is emerging, and she blows it away. An alien comes to defend the nest, but she shoots them up as well.

Ripley rips Newt out of the cocooning, piece by piece.

Turns: Ripley hears Newt scream, Ripley gets Newt out of the cocooning

Values: HOPELESSNESS + HOPE ++ SALVATION

Purpose: This seems to be victory – a good set-up for the confrontation for the ‘main evil’ in the next scene, namely by almost giving Ripley her victory.

SCENE FIVE – SEQUENCE CLIMAX

Ripley has pulled Newt out, and tries to go back from whence she came. But an explosion blocks the way with flame. She follows another path, and walks right into – the nest.

She looks about, seeing the field of eggs, and then scanning over the vast body of the queen.

Then she sees its face, which opens. The queen hisses at Ripley, as do two guards on either side of her.

Ripley drops newt, then shoots flame over the eggs. But she stop, and points the flamethrower at the eggs while viewing the queen. Understanding the message, the queen looks at her guards, who retreat.

Ripley and Newt slowly back up, out of the queen’s nest. But on the way out, an egg opens. Ripley takes this as a betrayal, and begins torching the place.

The guards advance, and Ripley shoots them down. She then unloads her pulse rifle ammo into the nest, and then grenades into the queen’s egg sac.

Retreating, Newt sees another guard. Ripley kills it, then tosses her grenades into the nest.

The queen screams, falling into flame. But she pulls from her sac, standing up.

Turns: Ripley sees the queen, The queen accepts Ripley’s deal, The egg opens

Values: STRESS - - EVIL + COMPROMISE +/- WRATH

Purpose: Now Ripley’s fears, and the main force of antagonism in the story, have a shape: the queen. Also, the queen is an evil reflection of Ripley: it is maternal, and seeks to protect its own.

Ripley seeks to escape, but either by chance or intent, one of the eggs hatches to implant Ripley or Newt.

Thus Ripley destroys its nest. And for Ripley, this isn’t really necessary: it is vengeful wrath. She makes the nest pay for the crew of the Nostromo and the dead marines of the Sulaco.

But the queen loses its children and wants revenge, as Ripley wanted revenge upon it.

This scene is a symbolic ascension of the antagonist, thus it is very effective. Ripley isn’t in any more danger than she set out for, but now the threat to her has taken a symbolic, archetypical form: a queen mother, a tyrant of expansionist evil, with a sinister parallel to the protagonist.

From here, the climactic action is the battle between Ripley and this symbol, and the battle and its symbols will get yet more dramatic from here.

At the end of the scene in a non-turn set-up: the shot of the queen detaching herself sets up her appearance in the next scene.

SCENE SIX

Ripley runs from the burning nest. As she goes, explosions rock the processor – there isn’t much time left now.

Ripley reaches the elevator with Newt. A voice reminds inhabitants that there is only 4 minutes left. Ripley presses the buttons, but the elevator is taking too long. Ripley goes for a ladder, but then the queen appears. Ripley freezes.

Just then, another elevator shaft has arrived with a lift, and the door opens. Ripley moves for it, but the queen advances. Ripley presses the up button, but as the doors are closing, the queen arrives. Ripley sprays flame from her almost exhausted flamethrower. The queen screams, and stops – but does not retreat.

The elevator begins to move up, just in time.

Ripley’s elevator arrives, and the queen looks at it quizzically.

Turns: Queen Alien arrives, Elevator closes

Values: STRESS – THREAT + SAFETY

Purpose: The voice repeating the time punches up the intensity, as there is almost no time left. This is a good setup for the turning point of the queen entering.

Though not a turning point, there is also a set up at the end of this scene, like the last: the queen gazes at the elevator.

Both these setups are leading to turning points that edify a growing perception: the queen alien is intelligent and resilient. It is more like the alien in the original movie, a nearly unstoppable terror.

SCENE SEVEN

Ripley exits the elevator – and Bishop is gone. She curses his name, but this does nothing. Ripley looks around, desperate for an idea. She then notices that the other elevator is coming up.

She checks her gun – no ammo. Bigger explosions rock the processor. She pulls up Newt, looking around for anything – but it seems it’s all over.

The other elevator arrives. They look in suspense as the door opens. From the shadows within, the queen emerges, bent on revenge. Ripley tells Newt to close her eyes, that they might pass as mercifully as possible.

Just then the dropship pulls up by the ramp. A ramp is lowered- Ripley puts Newt onboard, then climbs on herself. They get aboard, but the dropship’s landing gear catches on something. It pulls free, then speeds out of the processor.

Turns: The dropship is gone, the queen alien emerges from the elevator, the dropship appears

Values: HOPE – HOPELESSNESS - - SLAUGHTER + SALVATION

Purpose: A major part of this scene is “faking out” the audience on the dropship. This could easily be a cheap, contrived turning point. And since this seems like it’s nearly the climax of the movie, such a mistake now would cost the quality of the story greatly.

But the double-negative turns, screwed then screwed worse, make the moment very ripe for a positive turn. Thus, I speculate, the appearance of the dropship isn’t something we question. More like, we think, “oh thank god!”

Having Ripley say to newt ‘close your eyes, baby,” is the most maternal, merciful thing Ripley can say to Newt, even after all Ripley has risked to save Newt. It’s really a heart-string-tugger. By quickly having the dropship appear, we are eager to see Ripley survive. Hasn’t she earned it?

But that also shows us how deep her love for Newt has gone. In great despair and hopelessness, she still cares for Newt. Trauma and terror have brought out the best in Ripley…

Also, the quick nature of the dropship appearing, followed immediately by them climbing aboard, de-emphasizes it enough that we don’t dwell on it, with questions like “where was the dropship before?” In case of lingering doubts, bishop mentions the rationale two scenes later.

SCENE EIGHT - ACT CLIMAX

The dropship pulls up into the atmosphere, climbing ever higher. But behind them, a huge light burns: the blast has gone off. They feel the titanic shake, and wonder if they are about to be singed into vapor. But the dropship keeps flying, and then the sound dies away.

Bishop reports that they are okay.

Turns: Bishop reports that they are okay

Values: DESPERATION + SAFETY

Purpose: This could easily be the climax of the movie. In fact, one could argue it SHOULD be. The next climax is effective not by raising stakes, really, just by surprising the audience, then raising the symbolic nature of the fight.

ACT FIVE

SCENE ONE

Ripley tends to Hicks. Bishop says he’ll be okay, but stops Ripley from getting him up: they’ll need a stretcher.

Ripley talks with bishop on the docking bay of the Sulaco. Bishop explains why the dropship wasn’t there, but Ripley congratulates Bishop, and they have replaced mistrust with respect.

But then they notice acid, and something pierces Bishop’s chest. Ripley tries to help, while pushing Newt back. But Bishop is lifted up, and torn in two by the queen alien. She emreges from the landing gear. Ripley waves her arm to get attention. She tells newt to run, then runs herself. 

Turns: Something pierces bishop’s chest, the queen emerges, Ripley escapes the queen

Values: SAFETY – DANGER - - BIG DANGER + SEMI-SAFETY

Purpose: This is technically the climax of the Bishop sub-plot. You might argue that the upcoming scene where he saves newt is, but that actually seems like a redundant repeat of this scene. When bishop grabs Newt’s hand, it’s more like a convenient interruption of Newt’s death than a dramatic turn. 

Interestingly, as far as the audience knows, Ripley is abandoning Newt in this scene. Very unlike her, eh? Any doubts on the audience’s part, however, is more likely to kake them wonder “what the hell is Ripley doing” rather than doubt her resolve to protect Newt. What a great set-up for the next scene’s positive turn…

SCENE TWO

Newt is stalked in the ducts under the deck by the queen. She narrowly escapes several times, until she isn’t fast enough, and the queen’s hand lowers to take her…

Then the cargo doors open, and the queen spins to see what it is: Ripley appears in a power loader, and delivers one of the better lines in movie history.

Turns: Newt is caught by the queen, Ripley appears

Values: SAFETY – DOOM + BATTLE

Purpose: In this scene, Ripley ascends beyond herself, and into symbolism territory. She is now an archetype of strength, physical and mental, against a titan of terror and perversion of virtue. And while there is a rational set-up for how all this could happen, it works on a symbolic level as much as the literal.

Interestingly, the queen stalking Newt is the queen trying to do to Ripley what was done to her. In a sick way, one could sympathize with the alien, no? But this is a very light subtext. Mostly, we want Newt to escape, and when she doesn’t it’s like the dropship appearing: we ae ripe for a good positive turn. Boy do we get one.

SCENE THREE

Ripley and the queen battle. Ripley gets the queen in a hold, but her attacking tail makes Ripley withdraw.

Maneuvering for position, they face off. Ripley sneaks in some button presses, opening the first of two outside bay doors.

She gets the queen in her hold, narrowly avoiding her face being bitten off. Flame keeps the queen back, and Ripley moves the queen over the door. But the queen grabs as Ripley drops, and both go in.

Turns: The queen pulls Ripley in

Values: STRENGTH - WEAKNESS

Purpose: The battle has its twists and turns, but none are really significant story events. Thus Ripley being pulled in is the true and only turn.

Here, the symbolism goes further: Ripley and the queen fall into death together. The queen won’t die without Ripley joining her. This sets up a crisis-within-the-climax in the next scene…

SCENE FOUR - CLIMAX

Ripley, at the bottom of the dock, climbs out of her power loader and climbs upward. She’s almost out, when the queen grabs her foot.

Ripley can see where this is going, and reaches for the dock controls. She opens the lower doors, depressurizing the whole docking bay.

Ripley hangs on, but the queen is stuck to her. Newt and Bishop hang on for dear life, almost being sucked in.

Ripley pulls against the queen, and she releases, sucked to her death.

Ripley climbs

Turns: The queen grabs Ripley, Ripley opens the door, Ripley closes the doors

Values: INJURY – DEFEAT +/- DESPERATION ++ VICTORY

Purpose: There is a crisis-within-the climax here, though not heavily emphasized. The only way to kill the queen, once Ripley has been grabbed, is to risk Newt and Bishop’s life by venting the docking bay.

Ripley does it – a risky bargain, but what chance does she have to save Newt if she is killed?

As we see, it works out, but this certainly shows a stiff toughness on Ripley’s part. It works out – though we have to wonder what values the movie ultimately espouses (it is an action movie): take revenge on enemies, and risk your loved ones to ensure their destruction. Bad-ass, no doubt, but ultimately these values may be what stop the excellent entertainment of aliens from becoming truthful art.

That aside, this climax is very exciting, due to the crisis within, everything being at risk – but victory and safety being achieved due to Ripley’s extreme determination. Maybe climbing up that ladder when she couldn’t have drawn a full breath was a huge stretch, as well as Newt and Bishop not being sucked into space – but since this is such great entertainment, I think we can forgive.
  
SCENE FIVE

Bishop and Hicks are in freezers, and Newt watches as Ripley closes them. Ripley brings Newt to her freezer, and assures her that Newt can dream.

Fade to Newt and Ripley sleeping, then close-up on the two.

Turns: NONE

Values: LOVE

Purpose: Why turn after the climax, if you don’t have to? Avoids de-emphasizing the climax, and the audience wants resolution anyways, so a turn is unnecessary. 

Friday, April 6, 2012

Aliens - Structure Part 3

ACT THREE

SCENE ONE

The group, gathered in the Operations area, assesses the weaponry they have.

Ripley cuts in once Hicks is done, addressing the elephant in the room: Hicks answers that they can’t expect a rescue for seventeen days.

Hudson freaks out. Ripley cuts in, pointing out that newt survived alone. Hudson isn’t calmed, so Ripley yells at him, and gives him a task.

Hudson accepts, and the other marines clearly respect Ripley and are already considering her the leader.

Turns: Ripley orders Hudson

Values: FEAR + CONFIDENCE

Purpose: This is it. All the set-up has been paid off: Ripley, who began as the terror-crippled victim, has ascended to become the resolved leader. The punctuation of this process is probably put at the beginning of this act to hint again to the audience that the genre has subtly changed – fear and suspense are still with us, but now it’s about resolving to survive and fight. As Act Two, Scene Eighteen introduced, this scene affirms: We’ve gone from Thriller to Action Thriller.

This is also reminiscent of the first film – after discovering the alien, the Nostromo crew organized plans to trap it in ducts, and here we are looking at maps of ductwork. For those who saw Alien, this could be some powerful set-up for a surprise – things aren’t going to turn out quite the same.

SCENE TWO

Ripley and the others look over the data Hudson has called up. They discuss how the Aliens must be getting in.

Hicks pulls Newt onto the map to include her. Burke attempts to make a comment, but is shut down before he utters a word.

Ripley lays out a plan, and Hicks accepts it.

Then we see Hudson closing a door, and Burke moving boxes.

Ripley and Hicks finish welding a barricade shut. Then Hicks offers Ripley a personal tracker. Ripley is flattered, and Hicks disarms the situation with some humor.

Turns: Hicks offers Ripley the tracker

Values: LABOR + LOVE

Purpose: I’m not really sure why Ripley was given Hicks as a love interest. It does solidify the archetype of family on top of the mother-daughter relationship with Ripley-Newt.

SCENE THREE

Ripley enters med-Bay carrying a sleepy Newt. She lays down Newt, telling her to sleep. Ripley speaks to Newt childishly, saying her doll doesn’t have bad dreams. Newt points out the obvious absurdity of this, which Ripley appreciates.

Newt asks why parents tell children there are no monsters- Ripley acknowledges Newt’s disillusion, but assures Newt usually parents aren’t lying.

Ripley tries to leave her, but Newt pulls her close. An assurance that Ripley can see Newt through the camera isn’t quite enough.

Ripley offers Newt the tracker, and promises she will not leaver her, no matter what. Newt hugs her, and Ripley feels very mom.

Turns: Newt accepts Ripley’s promise

Values: LOVE ++ FAMILY

Purpose: This is setting up Ripley’s Crisis decision – run or face her fears to fight for the life she wants. Here, the promise to never leave Newt locks in her maternal relationship, and Newt as the symbol of her ‘new life-‘ if she can survive, that is.

SCENE FOUR

Ripley goes over the life cycle with the others, as they view the dead larvae/facehuggers. She suggests that they are being laid by something. Bishop suggests that the have not seen it yet.

Ripley tells Bishop to destroy the samples, but Bishop reports that Mr. Burke insisted they be saved and taken back.

Turns: Bishop reveals Burke’s instructions

Values: INVESTIGATION – BETRAYAL

Purpose: Total exposition set-up scene. Saved from complete exposition failure by directly linking to the next scene (which one could perhaps consider to simply be part 2 of the same scene).

SCENE FIVE

Ripley confronts Burke. He defends the plan, but Ripley reveals that she won’t allow it. Then she reveals to Burke she knows that he sent the colonists in personally to investigate the derelict. He didn’t warn them, and this whole tragedy is blood on his hands.

Burke tries to insult Ripley, but she deflects.

Values: ACCUSATION ++ JUSTICE

Purpose: Echoing the first Alien, corporate greed is the secondary antagonist, but the catalyst which brings about the main antagonist (the aliens). The two antagonists go together, since the Aliens represent a nightmarish perversion of sexual greed (rape), while the corporation is interpersonal greed (evil). Unlike movie 1, the corporate evil isn’t a faceless puppet master working through a computer and a synthetic – it has a face among the crew. This is Ripley’s chance to face and accuse that greed, at last.

(Interestingly, the synthetic – bidder of corporate greed in the last movie – as a redeemable figure in this one. Like Ripley, Bishop will represent those that have been harmed by the corporate greed, but emerge uncorrupted.)

Functionally, though, having a threat on the inside (Bishop and Burke) as well as one on the outside makes the tension even higher.

SCENE SIX

Ripley, Bishop et al. are watching the reactor. Ripley grows impatient as nothing happens, but then a plasma jet vents.

Bishop explains while Hudson wanders off, his next freak-out percolating. Hicks asks, and Bishop delivers the ultimatum details of impending nuclear destruction.

Hudson begins to freak out. Ripley and Hicks attempt to figure out a solution while Hudson goes nuts-o.

Hudson finally becomes too much to handle, when Bishop cuts in and volunteers.

Bishop explains why it is a good solution – though of course he’d rather not go.

We then cut to Bishop jumping in to the tube, while he lays out how long they can expect before the drop ship arrives. He is handed a gun (he rejects it), and being sealed in as he crawls down.

Turns: Bishop explains the consequences of the venting, Bishop volunteers

Values: TENSION - - DOOM + HOPE

Purpose: I took some time to consider this device: wasn’t the tension high enough already? Ripley’s crisis already depends on a time limit – Newt will be impregnated in short order after being captured.

The countdown adds juicy tension to everything, but I posit that its primary purpose is to keep a sense of dread to the scenes where there is no sign of the aliens – they are in a pressure cooker, hunted from without and doomed to soon die within.

Also, however, this device makes the ‘false’ climax work. Ripley and Newt escape, and the alien seems to be defeated by the explosion.  

SCENE SEVEN

Hicks sends Hudson and Vasquez on patrol. He gives them words of encouragement, and Vasques pushes Hudson on, her morale boosted.

Hicks turns to Ripley, asking about her level of rest, but she asks Hicks to kill her if she is captured. Hicks assures he’ll off them both, but offers hope it might not come to that.

Hicks moves on to show her how to use the pulse rifle.

[Footage of Bishop crawling is intercut]

Hicks finishes, then passes by the grenade launcher. Ripley insists on that being shown too, and Hicks agrees with a laugh.

Turns: Ripley agrees to rifle training

Values: DREAD + HOPE

Purpose: Ripley is really saying to Hicks “I’m the acting leader, but I’m terrified.” Hicks says back, “I believe in you, and I’m ready to lead if you can’t.”

This is making some concession to the reality of leadership. She isn’t perfect, having risen to the role in the fire of crisis. So she is supported by her potential lover, who is second in command.

Hicks gets more empathetic, which may help later when it is just Hicks and Ripley, and Hicks makes Ripley leave Newt.

SCENE EIGHT

Ripley walks out, and runs into Gorman, now awake. After pleasantries, Gorman tries to apologize. Ripley dismisses him, and walks off. Gorman is left to Vasquez’s death stare.

Turns: This scene is interesting, because Ripley prevents it from turning.

Values: AWKWARDNESS

Purpose: This is pure set-up for Gorman’s redemption later. This scene keeps his sub-plot moving, so that he wasn’t JUST a cheap set-up for Ripley’s rise – he has his own story of conquering fear which resonates thematically with the main story.

SCENE NINE

Ripley enters Med-Bay. Newt isn’t in bed. But just as Ripley’s fear rises, she checks under the bed and sees Newt sleeping there. Ripley climbs in to join her.

Turns: Newt is missing, Ripley finds Newt

Values: PEACE – ALARM + LOVE

Purpose: Are these real turns? They seem stronger than Scene Ten’s turn, but still are very light. These turns aren’t strong story events…unless you consider their relationship to scene Eleven forthcoming, and their set-up quality to the big turns in that scene.

SCENE TEN

Bishop works at a portable terminal outside the atmosphere processor. We see the dropship move.

Turns: None?

Purpose: I suppose you could call the dropship moving a turn. It goes from ANTICIPATION + HOPE or something. I don’t really think so. This is a flat scene which helps to increase the tension.

Interesting that they showed it instead of leaving us wondering if the dropship might not be coming…I’m tempted to think that would have been better. I defer to the expertise of Gale Ann Hurd.

SCENE ELEVEN - SEQUENCE CLIMAX

Ripley wakes up in Med Bay. She sees the larvae containers on the ground: empty. She wakes up Newt, warning her to be quiet as there is danger. Ripley reaches for her pulse rifle: it’s gone. And then the facehugger jumps. The bed protects Ripley, but she struggles to keep it away.

Ripley turns over the bed, and rushes with newt to a corner. The FH creeps away into hiding. Ripley and Newt screm and wave at the camera for help.

We cut away to Burke watching. The other marines do not notice – Burke turns off that monitor.

Back to Ripley and Newt. Newt suggests breaking the glass: she grabs a chair and bashes the window, but nothing happens. Newt says she is scared. Ripley agrees, but tells her to stay put while she tries something.

She lifts a lighter to a sprinkler, and it sets off.

Cut to hicks seeing the alarm, and rallying the marines to respond to the fire.

Back to Ripley and Newt. They wait, when a facehugger leaps onto Ripley. She fights it off, and tosses it away, but it comes right back. Ripley drops objects in front of it, but it still advances, leaping onto her again. Only her hand keeps it from her face as its tail wraps around her neck.

Newt screams, but another comes for her. She presses a table against its tail, holding it in place – but right in front of her.

Hicks and the marines arrive. Hicks orders the window shot, then he jumps through it. The marines come in, pulling back the facehugger from Ripley. Hudson shoot the one near Newt. Ripley’s is tossed away, then shot apart.

Ripley, barely able to breathe, says that it was Burke.

Turns: Ripley sees the overturned tanks, The facehugger attacks, The last facehugger dies

Values: SAFETY – THREAT – ATTACK + SAFETY

Purpose: Cutting away to Burke makes sure we don’t think Ripley is crazy when she accuses Burke (and Burke responds) in the next scene. We know Ripley was right about him (by movie reasoning, at least).

In this scene, a facehugger nearly attaches to Ripley and impregnates her. This is “facing your fears” most literally. Why show this? Well, this certainly is a recent reminder of what Ripley would like to avoid, once the crisis decision arrives.

SCENE TWELVE

Everyone is gathered around Burke, as Ripley explains the plan. Hudson suggests killing him. Hicks digs for more, but Ripley lays it all out logically.

Burke, sweating, responds by accusing the others of witch-hunt paranoia. Ripley condemns him back, and Hicks decides to kill Burke. Ripley protests, saying he should face trial.

Then the lights go out. Emergency lights come on. Ripley guesses that the aliens cut the power. Hudson freaks. Hicks orders Hudson and Vasquez out with motion trackers to see if there is a threat.

Turns: hicks decides to kill Burke, The lights go out

Values: EVIL + JUSTICE - DANGER

Purpose: This scene starts out slowly, as a low-intensity post-sequence scene should. The turning point of deciding to kill Burke is weak, but holds its own. Thus the larger turning point is a big surprise.

SCENE THIRTEEN

Outside, Hudson and Vaquez pick up a signal. Hudson freaks, saying it’s big. Vasquez doesn’t believe, and Ripley tells Hudson to stay calm. But Vasquez checks, and confirms he may be right. Ripley orders them back.

Inside, they close the doors and begin to weld them shut. They back off, and prepare for battle. But there see and hear nothing. Meanwhile, Hudson’s tracker says they are getting closer and closer…inside the room, even. Hudson is doubted by the group, until Ripley looks upwards, considering the ceiling. Hudson freaks. Hicks takes a flashlight, climbs and lifts a ceiling grate – the aliens are there.

He falls down, and the aliens smash through into the room. Hudson calls their position, and the guns start firing.

Ripley calls for them to fall back to medical, but an alien approaches her. Fumbling with her gun, she gets it to fire just as the alien rushes in. It dies. She calls again for them to fall back, but finds Burke sealing the door.

The marines move towards the door, but Hudson is now in a battle rage, fighting the aliens off almost single handedly. He finally listens and pulls back, but then an alien pulls him under a floor grate. He fires into it, but when Hicks grabs his hand, an alien pulls him under.

They mass around the door, and begin to weld through the lock. Alone, Vasquez holds off the aliens by liberally firing her grenade launcher.

The weld finishes, and the open the door and rush in.

Turns: Hicks sights the aliens, Burke closes the door, Hudson finds courage, Hudson is taken

Values: MYSTERY – DANGER - - BETRAYAL + COURAGE - DEATH

Purpose: This scene takes the movie deeper into action genre territory. It completes Hudson’s small sub-plot with tragedy, contrasting thematically with Ripley’s main plot.

Interestingly, this scene gives the marines a sense of hope- they do kill some of the aliens. Only one has been killed on camera before this, and despite being assaulted, their defense has teeth. While one falls, and more shall, the aliens clearly aren’t invincible. They still represent a force of unstoppable evil, but their fearfulness, helped by this scene, is transferred from individual to hive. This is a handy set-up for the true villain, to be revealed in the next act.

SCENE FOURTEEN

Burke, inside a sealed area, hears Ripley banging on the other side, demanding he open it. Burke retreats, terrified. He comes to a

Turns: Burke is killed

Values: EVIL + JUSTICE

Purpose: Burke’s sub-plot resolves. It resonates with Ripley’s theme, directly after Hudson’s contradicted it.

Interestingly, however, this scene “proves” that corporate greed isn’t the main evil: the evil force of destruction the aliens represent will kill everything, good o evil.  

SCENE FIFTEEN

The group holds at the door while Vasquez welds it back shut. Ripley bangs on the door for Burke, but nothing happens. Newt finds a vent, opens it and says they can go in there. She tries to go first, but Ripley does instead.

Everyone follows, but Vasquez. She stays and waits as the aliens bash in the heavy metal door.

Ripley follows Newt as she directs Ripley, turn by turn, towards the landing pad.

Cut Back to Vasquez, who fires at the bending door, and there is a screech.

Ripley and Newt move further along.

Vasquez fires behind her. Hicks calls Bishop, who confirms that the dropship will be there soon.

Vasquez blows through her ammo, and switches to pistol. But then an alien comes from above. She fires, kicking its head to the wall and headshotting it. But acid burns her, and she can’t move on.

Gorman goes back for Vasquez. He starts to drag her, but an alien pops through a vent, cutting Gorman off.

Ripley exits into a ventilation shaft, and waits with Newt.

Gorman and Vasquez see they are surrounded, and about to die. Vasquez hates that she’ll die with Gorman, telling him off. He pulls a grenade, and arms it. Vasquez grabs it, knowing Gorman is at least going to go out with her in defiance.

Boom.

The explosion pushes newt onto the ventilator spinner-thing, and she is rolled into a shaft. Ripley clamors for her, and Hicks jams the spinning fan, but Ripley gets only her jacket. Newt slips away.

Turns: Gorman and Vasquez are cut off, Gorman presses the detonator on the grenade, Newt is lost

Values: DANGER - - HELPLESSNESS + HONOR - LOSS

Purpose: Gorman and Vasquez’s sub plot’s resolve together. Gorman’s resonates with Ripley’s, Vasquez’s ironically resonates and contradicts.

The death of the marines makes sure the aliens, now being successfully killed, are still strong enough to keep coming. As a hive, that is.

The futility of their escape, too, sets-up what is about to happen to Newt. It will be shocking, but “inevitable” in hindsight.   

SCENE SIXTEEN – ACT CLIMAX

Ripley calls for Newt, desperate. Hicks mentions the tracker, and they take off after her.

They follow the tracker, and find Newt below some grates – her fingers through the grates act as a beacon. They have to cut through. Hicks starts while Ripley speaks encouraging words. But then the motion tracker goes off, and the swarm is approaching.

Hicks keeps cutting, but then an alien appears near Newt. She screams. Ripley and Hicks kick the grate down the rest of the way, but when they look down they see only Casey, newt’s doll, left behind. Ripley loses it, faced with the likelihood that she has lost Newt. Hicks shouts at her in agreement, insisting they move on.

Turns: They find Newt, Motion tracker goes off, Newt is taken

Values: DESPERATION + HOPE – DANGER - - HOPELESSNESS

Purpose: Interestingly, the rhythm in this scene drops considerably. Things become calm and silent. Why? Probably because a very significant turning point is on the way – one that climaxes the Act and leads to Ripley’s crisis.

This is an act climax (wasn’t sure at first) because the nature of Ripley’s quest has changed. Not only has she found her courage, but she has something to persist for – but now the aliens just took that purpose from her.

This is her “at her lowest,” and sets her up for her Crisis. Successfully escape, or go on a suicide mission to try to save Newt?